DirectX This page was last updated 31st March 2002


(7.89k) Example of using DirectX8.

 

 

Author: Ngan Wai Hung

D3D_02
 

(10.5k) Another example from Ngan. Rotating triangle using DirectX.

 

 

Author: Ngan Wai Hung

D3D_04
 

(49.6k) Example of loading a texture & rotate a textured quad.

 

 

Author: Ngan Wai Hung

DX8_02
 

(174k) Test program for DirectX Graphics 8. Goto Google.com, search "d3dx8_0b.exe", download this file, use winzip to open it (it's a self-extract zip), extract files "d3dx8d.dll" & "d3dx8d.lib" to wherever u want (put it to lcc\bin is recommend), open wedit & use util > import foreign library, load up d3dx8d.lib & convert it, DONE ! now u can compile directx8 program with no problems !!!!

Author: Ngan Lo

Donuts
 

(376k) Donuts is an MS game supplied with the DirectX SDK. It uses DDraw and DSound.

 

 

 Contributor: Mike Caetano

DX8_03
 
 

(507k) This is a test program that uses DirectX8.1 with Lccwin32.

Author: Ngan Lo

DX9_01
 
 

(12k) A test demo using DirectX9, just render a single polygon.

Author: Ngan Lo

DDraw
 

(241k) (DirectX7) Example of 256 colours fullscreen DirectDraw using IDirectDrawSurface7_BltFast. With Palette.
Update: DDXFade added to fade the palette.

 

 Author: John Findlay

 

DDClip
 

(25k) (DirectX7) Example of a DirectDraw Window-ed app with clipping rects.

 

 

 Author: John Findlay

Dolphin
 
(393k) (DirectX8) A swimming Dolphin with undulating light rays reflected on the sea bed. You will need d3dx8d.dll and d3dx8d.lib. Ngan Lo above describes how to get these files if you don't already have them.

This is converted from an MS DirectX SDK example.

 

Contributor: John

 

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